TINY MONSTROUS SCORPION
{{Monster Table
| style=
| creature=Monstrous Scorpion, Tiny
| size=Tiny | type= Vermin
| hd=1/2 d8+2 | hp=4
| init= +0
| speed= 20 ft. (4 squares)
| ac= 14 (+2 size, +2 natural), | touch= 12 | flat= 14
| bab= +0 | grapple=–8
| at= Claw +2 melee (1d2–4)
| full_at= 2 claws +2 melee (1d2–4) and sting –3 melee (1d2–4 plus poison)
| space= 2-1/2 ft. | reach=0 ft.
| sa= Constrict 1d2–4, improved grab, poison
| sq= Darkvision 60 ft., tremorsense 60 ft., vermin traits
| fort= +4 | ref= +0 | will= +0
| str=3 | dex=10 | con=14 | int= | wis=10 | cha=2
| skills= Climb +0, Hide +12, Spot +4
| feats= Weapon FinesseB| env= Warm deserts
| org= Colony (8–16)
| cr= 1/4
| align= Always neutral
| adv= —
| la= —
}}
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better. Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.Size | Fort DC | Damage |
---|---|---|
Tiny |
12 |
1 Con |
- System Reference Document -> List of Creatures (SRD)
{{Admin_Locked_Page}}
Category:SRD Category:Creature Category:CR1/4 Category:Desert Terrain Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Tiny Size Category:Vermin Type Category:Warm Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}